SRD5:Deep Gnome

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D&D 5.0e SRD5 OGL CC-BY ʰ 

a.k.a. Svirfneblin

Deep Gnome
Small Humanoid  (Gnomes, Svirfneblin), Neutral Good
Armor Class: 15 (chain shirt)
Hit Points: 16 (3d6+6)
Speed: 20
Str Dex Con Int Wis Cha
15 (+2) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 9 (-1)
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Stone Camouflage. When the gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material componenets:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) using two hands to make a melee attack.


Sources


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