SRD5:Bandit NPC

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< NPC
Bandit or Pirate (NPC)
Medium Humanoid  (Any Race), Any Non-Lawful Alignment
Armor Class: 12 (studded leather)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
Senses: passive perception 10
Languages: Common
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.


Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.

Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder enemy nation's vessels.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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