SRD5:Guard NPC
< NPC
| Guard (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 16 (chain shirt, shield) | ||||||||||||
| Hit Points: 11 (2d8+2) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +2 | ||||||||||||
| Senses: passive perception 12 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsSpear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack. |
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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