SRD5:Jackal
< Jackal
| Jackal | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Beast , Unaligned | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 5 (1d6) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +3 | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 0 (10 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated. ActionsBite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) piercing damage. |
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