SRD5:Merrow
| Merrow | ||||||||||||
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| Large Monstrosity (Merrow), Chaotic Evil | ||||||||||||
| Armor Class: 13 (natural armor) | ||||||||||||
| Hit Points: 45 (6d10+12) | ||||||||||||
| Speed: 10 ft., swim 40 ft. | ||||||||||||
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| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Abyssal, Aquan | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Amphibious. The merrow can breathe air and water.
ActionsMultiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage. Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d64) piercing damage. If the attack is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. |
Unofficial DescriptionAs ogres are to humans, merrow are to merfolk. Merrow appear as large, ugly, merfolk. They have bluish skin and scales. They have barbels surrounding their mouth. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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