SRD5:Oni

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D&D 5e SRD5 OGL CC-BY ʰ 

File:Kyosai Oni in priest's robes.jpg
Oni
by unknown
via Mediawiki Commons
Public Domain
Image not part of the SRD
Oni
Large Giant  (Oni), Lawful Evil
Armor Class: 16 (chain mail)
Hit Points: 110 (13d10+39)
Speed: 30 ft., fly 30 ft.
Str Dex Con Int Wis Cha
19 (+4) 11 (+0) 16 (+3) 14 (+2) 12 (+1) 15 (+2)
Saving Throws: Dex +3, Con +6, Wis +4 Cha +5
Skills: Arcana +5, Deception, Perception
Senses: darkvision 60 ft., passive perception 14
Languages: Common, Giant
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3
Innate Spellcasting. The oni’s innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep

Magic Weapons. The oni's weapon attacks are magical.

Regeneration. The oni's regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The oni's makes two attacks, either with its claw or its glaive.

Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) slashing damage, or 9 (1d10+5) slashing damage in Small or Medium form.

Shape Change. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

Unofficial Description

Oni appear as fiendish ogres with blue-green skin and black nails.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


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