SRD5:Panther
Panther | ||||||||||||
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Medium Beast (Great Cats), Unaligned | ||||||||||||
Armor Class: 12 (natural armor) | ||||||||||||
Hit Points: 13 (3d8) | ||||||||||||
Speed: 50 ft., climb 40 ft. | ||||||||||||
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Skills: Perception +4, Stealth +6 | ||||||||||||
Senses: passive perception 14 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. ActionsBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. |
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