SRD5:Satyr
< Monster

Augustin Hirschvogel
via Wikimedia Commons
Public Domain
Image not part of the SRD
| Satyr | ||||||||||||
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| Medium Fey , Chaotic Neutral | ||||||||||||
| Armor Class: 14 (leather armor) | ||||||||||||
| Hit Points: 31 (7d8) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
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| Skills: Perception +5, Performance +6, Stealth +5 | ||||||||||||
| Senses: passive perception 12 | ||||||||||||
| Languages: Common, Elvish, Sylvan | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Magic Restance. The satyr has advantage on saving throws against spells and other magical effects.
ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) bludgeoning damage. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage. |
| Unofficial Description: Satyr are humanoids with horns and hairy legs that end in hooves.[1] |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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