SRD5:Stirge
< Monster
| Stirge | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tiny Beast , Unaligned | ||||||||||||
| Armor Class: 14 (natural armor) | ||||||||||||
| Hit Points: 2 (1d4) | ||||||||||||
| Speed: 10 ft., fly 40 ft. | ||||||||||||
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| Senses: darkvision 60 ft., passive perception 9 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsBlood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4+3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. |
| Unofficial Description: A stirge appears as a bat with a long, mosquito-like proboscis.[1] |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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