5e:Phanaton Warrior
Unofficial conversion of a D&D Next monster.
Phanaton Warrior | ||||||||||||
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Small Humanoid (Phanatons), Chaotic Good | ||||||||||||
Armor Class: 13 (leather) | ||||||||||||
Hit Points: 10 (3d6) | ||||||||||||
Speed: 25 ft., climb 25 ft., fly 40 ft. (see Glide trait) | ||||||||||||
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Skills: Stealth +3, Survival +3 | ||||||||||||
Senses: Darkvision 60 ft., passive perception 11 | ||||||||||||
Languages: Common, Sylvan, Elvish | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Glide. When the phanaton flies, it cannot ascend, and must descend 5 feet for every 10 feet traveled.
Stealthy. Phanatons have advantage on Stealth checks. ActionsMultiattack. The phanaton makes two attacks. Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1 (1d4-1) piercing damage. Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 1 (1d4-1) piercing damage. Javelin. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 3 (1d6-1) piercing damage. Small Net. Ranged Weapon Attack: +4 to hit, range 5/15 ft., one creature. Hit: 0 damage. A Medium or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. |