5e:Monkey Common
Monkey | ||||||||||||
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Small Beast (Monkeys), Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 2 (1d6-1) | ||||||||||||
Speed: 30 ft., climb 30 ft. | ||||||||||||
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Saving Throws: Dex +1 | ||||||||||||
Skills: Acrobatics +3, Perception +3, Sleight of Hand +5, Stealth +5 | ||||||||||||
Senses: passive perception 13 | ||||||||||||
Languages: None, but can be taught limited understanding of one language, but not to speak | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Grab and Go. If the monkey uses its Grab action, it may use a bonus action to both Disengage and Dash.
ActionsMultiattack. The monkey can use either two slam attacks and a bite attack. Grab. The monkey uses Sleight of Hand to grab an object. If the object is worn by another creature, the creature may make a contested Dexterity check to retain the object. If the object is held by another creature, the creature may make a contested check using either Strength or Dexterity to retain the object. Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage. Slam. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage. ReactionsFlighty. When the monkey is attacked, it may use its reaction to disengage and move up to its full speed as long as it ends its movement out of reach of all enemies. |
Natural Thieves
Monkeys are naturally curious and like to take small objects that attract their attention. Some thieves train a monkey to help them (this takes about 6 months). In this case the thief must use animal handling to successfully direct the monkey.