5e:Phoenix Ash/Quim
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Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Phoenix Ash
Work in Progress
Phoenix Ash Campaign Setting |
5e |
Quim [1] | ||||||||||||||||||
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Medium Humanoid (Quim) | ||||||||||||||||||
Armor Class: 12 | ||||||||||||||||||
Hit Points: 13 (2d8+4) | ||||||||||||||||||
Speed: 30 ft.
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Senses: darkvision 60 ft., passive perception 10 | ||||||||||||||||||
Languages: Common, Quim | ||||||||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||||||||
Keen Smell and Hearing. Kanid have advantage on Investigation and Perception checks that rely on smell or sound.
Pack Tactics. The kanid has advantage} on an attack roll against a creature if at least one of the kanid's allies is within 5 feet of the creature and the ally isn't incapacitated. ActionsDagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage. |
}} Quim are tall, shaggy humanoids (stabilized species). They have manipulative claws on the end of their arms.
Sources and Notes
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Phoenix Ash
Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.