5e:Phoenix Ash/Creature Subtype

From Rlyehwiki
Revision as of 05:56, 29 August 2023 by Rlyehable (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2017-07-10
Status: In progress


Phoenix Ash
Campaign Setting
5e

Creature Subtype

Stabilized Species

A stabilized species is unlikely to mutate due to environmental effects (radiation, mutagens, etc.). Instead, they will take damage. This means that there are other creatures like you. You are more likely to have a background that includes a village or other social group.

Mutants

Mutants are more likely to mutate than take damage due to environmental effects (radiation, mutagens, etc.). Being a mutant, you are one of a kind. Often mutants are ostracized and exiled from the societies that gave them birth.

Symbiote

Symbiotes (animal, plant or robot) require a host animal to be able to communicate and manipulate objects. A symbiote’s physical attributes (Str, Dex, Con) have a maximum value of 6. The host's mental attributes (Int, Wis, Cha) have a maximum value of 6.

If using the standard matrix, replace 12, 10, & 8 with 5, 4, 4 (these must be applied to the physical attributes). The host also uses the standard matrix, but replaces 12, 10 & 8 with 5, 4, 4 (which must be applied to the mental attributes)

If using the point buy system, you have 27 points to spend. The mental attributes are for the symbiote and the physical attributes are for the host. You then repeat the process with -22 points to spend; the physical attributes applied to the symbiote and the mental attributes applied to the host.

If you are using the dice rolling method, roll a 2 d6s for each ability and take the higher number for the ability score. These are the symbiote's physical and host's mental abilities. Roll 4 dice for each ability, discarding the lowest and adding the remaining dice to obtain the ability score. These are the symbiote's mental and host's physical abilities.

Symbiotes have 2 mental creature traits and the host has two physical creature traits to start and may be either a mutant or stabilized species. If a stabilized species, the symbiote can only form a symbiosis with one host species. If a mutant, it may form a symbiosis with any species with a Mental Gestalt of 7 or less. Work with your GM to create an acceptable host creature.

Symbiotes gain a minimum of 1 hp per level. When in combat apply all hit point loss to the host first, then the symbiote.

Sources and Notes


Back to Main PageDnD5x5e (2014)Campaign SettingsPhoenix AshCreature
Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.