5e:Riverine/Lair

From Rlyehwiki
Revision as of 06:25, 13 August 2024 by Rlyehable (talk | contribs) (Created page with "{{5e Lair |monster=Riverine |refs=<ref name="riverinelair">{{pub|Journey through the Radiant Citadel}} p.133.</ref> |type=Fay |lairdesc=The lair is a significant point (or points) on the river and in their temple. A riverine encountered in its lair has a challenge rating of 13 (10,000 XP).Category:5e CR 13 Monsters |lairaction1='''Phantasmal Mist.''' |lairaction2='''River's Fury.''' |lairaction3= |lairaction4= |lairaction5= |regiondesc=The region containing a rive...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Riverine's Lair

[1] The lair is a significant point (or points) on the river and in their temple.

A riverine encountered in its lair has a challenge rating of 13 (10,000 XP).

Lair Actions

[1] When fighting inside its lair, an riverine can use lair actions. On initiative count 20 (losing initiative ties), the fay takes a lair action to cause one of the following effects; the fay can’t use the same effect two rounds in a row:

  • Phantasmal Mist.
  • River's Fury.

Regional Effects

[1] The region containing a riverine's lair

  • Clearwater Sight.
  • River's Bounty.
  • Spirit Guidance.

If the riverine dies, effects fade in 1d10 days.