5e24:Spellfire Sorcery

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UA2025 Forgotten Realms Subclasses


 Noncanon  

Spellfire Sorcery (pointer) [1]
Sorcerer subclass


Radiate Raw Magic Potential

Unofficial Description: These Sorcerers draw power from the Weave and have bursts of Spellfire.

Spellfire Sorcery Features

Sorcerer Level Features  
3rd Spellfire Burst, Spellfire Spells 
6th Absorb Spells 
14th Honed Spellfire 
18th Crown of Spellfire

 

Spellfire Burst

3rd level Spellfire Sorcery feature.
Unofficial Summary: When you use a Magic Action or Bonus Action and spend 1 or more Sorcery Points you can produce one of the following side-effects:

Spellfire Spells

3rd level Spellfire Sorcery feature.
Unofficial Summary: You always have the following Spells prepared:
Cure Wounds, Guiding Bolt, Lesser Restoration, Scorching Ray, Aura of Vitality, Dispel Magic, Fire Shield, Wall of Fire, Greater Restoration, Flame Strike 

Absorb Spells

6th level Spellfire Sorcery feature.
Unofficial Summary: You always have Counterspell prepared and you regain a number of Sorcery Points when the target of it fails their save. 

Honed Spellfire

14th level Spellfire Sorcery feature.
Spellfire Burst grants more Temporary Hit Points. Bolstering Flames increases damage. 

Crown of Spellfire

18th level Spellfire Sorcery feature.
Unofficial Summary: Once per Long Rest you can use a Bonus action to gain the following benefits for a time:

  • Burning Life Force. Once per turn, when hit by an Attack Roll, can use Hit Dice to reduces the damage.
  • Flight. Gain a Fly Speed and Hover.
  • Spell Avoidance. If a Spell or magic forces a saving throw to take Half damage, you take no damage on a success or half damage on a failure. Being Incapacitated negates this ability.

This ability can be recharged early by spending a large number of Sorcery Points.

Sources and Notes

  1. UA2025 Forgotten Realms Subclasses Licensed: © Wizards of the Coast (used under 'fair use' clause).

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