SRD5:Life Domain

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D&D 5.0e SRD5 OGL CC-BY ʰ 


Life Domain is a divine domain of the
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class.

Life Domain

The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Illmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).  

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor

Disciple of Life

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. 

Channel Divinity

Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 5 times your cleric level. Choose creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or construct

Blessed Healer

Begining at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher, that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. 

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8. 

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points, with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

Life Domain Spells

Cleric Level Spells  
1st bless [1], cure wounds [1] 
3rd lesser restoration [1], spiritual weapon [1] 
5th beacon of hope [1], revivify [1] 
7th death ward [1], guardian of faith [1] 
9th mass cure wounds [1], raise dead [1]

Sources


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SRD-OGL v5.1 Contrigubtions +

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