SRD5:Hold Monster

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D&D 5.0e SRD5 OGL CC-BY ʰ 

Hold Monster is a spell in 5th edition.

5e Spell Hold Monster
5th-level enchantment
Casting Time: 1 action
Range:  90 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Sources


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Hold Monster 5 Enchantment Action 90 feet V S M Bard Sorcerer Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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