SRD5:Magic Circle

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D&D 5e SRD5 OGL CC-BY ʰ 

Magic Circle is a spell in 5th edition.

5e Spell Magic Circle
3rd-level abjuration
Casting Time: 1 minute
Range:  10 feet
Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Duration: 1 hour
Scales: Yes
Casters: Cleric, Eldritch Knight, Paladin, Warlock, Wizard

You create a 10-­foot-­radius, 20-­foot-­tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

Sources


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Magic Circle 3 Abjuration minute 10 feet V S M Yes Yes Cleric Eldritch Knight Paladin Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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