SRD5:Darkmantle
| Darkmantle | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Monstrosity , Unaligned | ||||||||||||
| Armor Class: 11 | ||||||||||||
| Hit Points: 22 (5d6+5) | ||||||||||||
| Speed: 10 ft., fly 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Stealth +3 | ||||||||||||
| Senses: blindsight 60 ft., passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesEcholocation. The darkmantle can't use its blindsight while deafened. ActionsCrush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement. |
Sources
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content
Monster data +
Darkmantle (Sort Text: Darkmantle 5e, Size: Small, Type: Monstrosity, Alignment: Unaligned, HP: 22, CR: 1/2, Features: Echolocation • False Appearance • Crush • Darkness Aura, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)