5e:Martial Arts Adept
| Martial Arts Adept (NPC) (Pointer) [1] | ||||||||||||
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| Medium Humanoid (Any Race), any alignment | ||||||||||||
| Armor Class: 16 | ||||||||||||
| Hit Points: 60 | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Skills: Acrobatics, Insight, Stealth | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: any one language | ||||||||||||
| Habitat: Urban | ||||||||||||
| Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesUnarmored Defense. ActionsMultiattack. ReactionsDeflect Missile. |
Unofficial Description: NPC Monk
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 216. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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Monster data +
Martial Arts Adept (Sort Text: Martial Arts Adept NPC 5e, Size: Medium, Type: Humanoid, Subtypes: any race, Alignment: any alignment, HP: 60, CR: 3, Features: Unarmored Defense • Multiattack • Unarmed Strike • Dart • Has Lair, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)
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