5e:Phoenix Ash/Creature Trait/Teleport
See 5e:Phoenix Ash/Teleport (disambiguation)
Phoenix Ash Campaign Setting |
5e |
Teleport is a creature trait for the Phoenix Ash campaign setting.
Teleport [SRD5 OGL/CC-BY] [1]
Feature
The following trait variations exist:
Teleport.[2] The creature teleports, along with any equipment it is wearing or carrying, up to ____[3] feet to an unoccupied space it can see.
Teleport.[4] (Recharge ____[5]) The creature teleports, along with any equipment is wearing or carrying, up to ____[3] feet to an unoccupied space it can see. Before or after teleporting, the creature can make one melee attack.
Teleport.[6] The ____[7] magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location it is familiar with, up to ____[3] away.
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. Most common version — Nalfeshee, Gynosphinx, etc. ↑
- Entry 1: Distance it can teleport. ↑ 3.0 3.1 3.2
- SRD-OGL v5.1 "Blink Dog". ↑
- Entry 2: Roll target to recharge. ex. 4-6 ↑
- SRD-OGL v5.1 "Unicorn". ↑
- Entry 3: Creature name or type. ↑
- Note: Text referencing magic was removed.
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