5e:Phoenix Ash/Creature Trait/Teleport

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See 5e:Phoenix Ash/Teleport (disambiguation)
Phoenix Ash
Campaign Setting
5e

Teleport is a creature trait for the Phoenix Ash campaign setting.

Teleport [SRD5 OGL/CC-BY][1]
Feature

The following trait variations exist:

Teleport.[2] The creature teleports, along with any equipment it is wearing or carrying, up to ____[3] feet to an unoccupied space it can see.

Teleport.[4] (Recharge ____[5]) The creature teleports, along with any equipment is wearing or carrying, up to ____[3] feet to an unoccupied space it can see. Before or after teleporting, the creature can make one melee attack.

Teleport.[6] The ____[7] magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location it is familiar with, up to ____[3] away.   


Sources and Notes

  1. SRD5:
  2. Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. Most common version — Nalfeshee, Gynosphinx, etc.
  3. Entry 1: Distance it can teleport. 3.0 3.1 3.2
  4. SRD-OGL v5.1 "Blink Dog".
  5. Entry 2: Roll target to recharge. ex. 4-6
  6. SRD-OGL v5.1 "Unicorn".
  7. Entry 3: Creature name or type.
  • Note: Text referencing magic was removed.

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Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.

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