5e24:Artillerist

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Artillerist exists in other D&D editions see:

Artillerist (disambiguation).

5e Pointer  + 
Eberron Forge of the Artificer
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Setting: Eberron

Artillerist (pointer) [1]
Artificer subclass


Unofficial Description: An Artillerist specializes in projecting magic through a magic canon or firearm on the battlefield.

Armorer Features

Alchemist Level Features  
3rd Tools of the Trade, Artillerist Spells, Eldritch Canon 
5th Arcane Firearm 
9th Explosive Canon 
15th Fortified Position

 

Tools of the Trade

3rd level Artillerist feature.
Unofficial Summary: Gain proficiency with Martial Ranged weapons, Woodcarver's Tools (or other Artisan's Tools if already proficient). Your time for crafting Wands is halved

Artillerist Spells

3rd level Artillerist feature.
Unofficial Summary: You know and always have prepared the following spells, which count as Artificer Spells for you:
Cone of Cold, Fireball, Ice Storm, Scorching Ray, Shatter, Shield, Thunderwave, Wall of Fire, Wall of Force, Wind Wall 

Eldritch Cannon

3rd level Artillerist feature.
Unofficial Summary: Once per Long Rest, you can use Woodcarver’s Tools or Smith's Tools, and a Magic action to create a Small or Tiny Eldritch Cannon. You can give it legs or wheels to move on. You can use a Spell Slot to recharge this ability.

Eldritch Cannon

Small or Tiny Object

Armor Class: 18
Hit Points: Calculated
Immunities: Poison, Psychic

Activate Cannon (Requires You to be within 60 feet of the Cannon) Use a Bonus Action, to use the Flamethrower, Force Ballista, or Protector option of the cannon and move it before or after.

Flamethrower. The cannon spouts a Cone that causes Fire damage (Dexterity save to halve damage) and set objects on fire.
Force Ballista. Ranged Spell Attack: On a hit the creature takes Force damage and is pushed.
Protector. Creatures of your choice near the cannon are granted Temporary Hit Points.
 

Arcane Firearm

5th level Artillerist feature.
Unofficial Summary: At the end of a Long Rest, using Woodcarver's Tools, you can modify a Rod, Staff, or Wand to make it an arcane firearm. The arcane firearm is a spellcasting focus for your Artificer spells and spells cast with it do bonus damage. 

Explosive Cannon

9th level Artillerist feature.
Unofficial Summary: Your Eldritch Cannon gains the following benefits:

Detonate. If your cannon takes damage, you can use a Reaction to have it detonate causing Force damage to creatures in a radius (Dexterity save for half damage).
Firepower. The cannon’s damage increases.
 

Fortified Position

15th level Artillerist feature.
Unofficial Summary: Eldritch Cannon gains the following benefits:

Double Firepower. You can create two cannons with the same Magic action (but separate spell slots), and activate both with the same Bonus Action.
Shimmering Field Projection. The cannon provides Half Cover to you and allies nearby.
d

Sources and Notes

  1. Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. p. 16-17. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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