5e24:Dragon Patron

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Dragon exists in other D&D editions see:

Dragon (disambiguation).

Dragon Patron[1]
Warlock subclass


Bargain with Powerful Dragon

Your patron is a Dragon, ancient and powerful beyond reckoning. Even the most powerful of dragons cannot be everywhere. So you were offered a measure of its power in exchange for becoming its agent. The dragon may call up on you to guard treasure, foil dragon hunters, gather treasure for it, or any other task it can't be bothered with.

Dragon Patron Features

Warlock Level Features  
1st Expanded Spell List, Draconic Blessing 
6th Frightful Presence 
10th Dragon Breath 
14th Legendary Resistance

 

Dragon Spells

3rd level Dragon Patron feature.
The magic of your patron ensures you always have certain Spells ready; when you reach a Warlock level specified in the Dragon Spells table, you thereafter always have the listed spells prepared and they count as Warlock Spells for you.

Dragon Spells

Warlock Level Spells  
3rd Dragon's Breath, Mage Armor, Disguise Self, See Invisibility 
5th Fireball, Lightning Bolt 
7th Greater Invisibility, Polymorph 
9th Geas, Legend Lore
 

Draconic Blessing

3rd level Dragon Patron feature.
You can speak and write Template:5e24lang. You gain Advantage on Intimidation Checks as well as on Saving Throws against being Frightened or Charmed.

At 6th level, you become Immune to the Frightened condition. At 10th level, you gain Proficiency in Intelligence Saving Throws

Frightful Presence

6th level Dragon Patron feature.
You may use your Action to allow others to get a sense of your patron's power. Each Creature of your choice that is within 60 feet of you and aware of you must succeed on a Wisdom saving throw (DC equals your Spell Save DC) or become Frightened for 1 Minute. A creature can repeat the saving throw at the end of each of its Turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Frightful Presence for the next 24 hours. Once used the warlock cannot use this feature again until he completes a Short Rest

Dragon Breath

10th level Dragon Patron feature.
After a Long Rest, you gain a draconic breath weapon. You choose either a 60-foot-long, 5-foot-wide Line or 30-foot Cone. You choose a Damage Type: Acid, Cold, Fire, Lightning, or Poison. Each creature in the area of effect must attempt a Dexterity or Constitution saving throw (your choice). On a failure they take damage equal to a number of d10's equal to your Warlock level. On a success they take Half damage. You can expend a Pact Magic spell slot to recharge this ability. 

Legendary Resistance

14th level Dragon Patron feature.
You can borrow the Legendary Resistance of your patron dragon. Once per Long Rest when you fail a saving throw, you can choose to succeed instead.

Sources and Notes

  1. user:Rlyeahble. Updated from Venerable Dragon for 5e (2014) on 2025-02-06. Licensed: CC-BY-SA.

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