5e24:Spellfire Sorcery
Spellfire Sorcery [1]
Sorcerer subclass
Unofficial Description: When Spellfire Sorcerers tap into magic, they manifest the ability to heal or cause fire or radiant damage.
Spellfire Sorcery Features
| Sorcerer Level | Features |
|---|---|
| 3rd | Spellfire Burst, Spellfire Spells |
| 6th | Absorb Spells |
| 14th | Honed Spellfire |
| 18th | Crown of Spellfire |
Spellfire Burst
3rd level Spellfire Sorcery feature.
Summary: Once per your turn, use a Magic action or Bonus Action and a Sorcery Point to produce one magical effect:
- Bolstering Flames. A creature gains Temporary Hit Points.
- Radiant Fire. A creature takes bonus Fire or Radiant damage.
Spellfire Spells
3rd level Spellfire Sorcery feature.
Summary: You always have the following spells prepared:
Aura of Vitality, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Guiding Bolt, Greater Restoration, Lesser Restoration, Scorching Ray, Wall of Fire
Absorb Spells
6th level Spellfire Sorcery feature.
Summary: You always have Counterspell prepared. Successfully countering a spell with it restores Sorcery Points.
Honed Spellfire
14th level Spellfire Sorcery feature.
Summary: Spellfire Burst is improved.
Crown of Spellfire
18th level Spellfire Sorcery feature.
Summary: Once per Long Rest, use Innate Sorcery to gain the following benefits. You may spend a number of Sorcery Points to recharge this feature.
- Burning Life Force. When hit by an attack roll, spend Hit Dice to reduce the damage.
- Flight. Gain Fly Speed and hover.
- Spell Avoidance. Is you attempt a saving throw against a spell or magical effect, you take no damage if you succeed or Half damage if you fail. You can't use this option if you are Incapacitated.
Sources and Notes
- Wizards RPG Team. Forgotten Realms Heroes of Faerun (5e 2024) (2025-11-11). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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