5e24:Winter Walker
Winter Walker (pointer) [1]
Ranger subclass
Unofficial Description: Winter Walkers use the Primal Elemental power of Cold to amplify their abilities.
Winter Walker Features
| Ranger Level | Features |
|---|---|
| 3rd | Frigid Explorer, Hunter's Rime, Winter Walker Spells |
| 7th | Fortifying Soul |
| 11th | Chilling Retribution |
| 15th | Frozen Haunt |
Frigid Explorer
3rd, 11th level Winter Walker feature.
Summary: You gain the following benefits.
- Biting Cold. Ignore Cold Resistance with weapons, Ranger spells, and Ranger features.
- Frost Resistance. Gain Resistance to Cold damage.
- Polar Strikes. Once per turn, weapons deal bonus Cold damage. This damage increases at Ranger level 11.
Hunter's Rime
3rd level Winter Walker feature.
Summary: Hunter's Mark grants you Temporary Hit Points and also prevents the target from using Disengage.
Winter Walker Spells
3rd level Winter Walker feature.
Summary: You always have the following spells prepared. They count as Ranger Spells for you.
Cone of Cold, Hold Person, Ice Knife, Ice Storm, Remove Curse
Fortifying Soul
7th level Winter Walker feature.
Summary: Once per Long Rest, use a Magic action to heal a number of creatures and buff their saving throws vs. Frightened for a period of time.
Chilling Retribution
11th level Winter Walker feature.
Summary: A number of times per Long Rest, use a Reaction (trigger: being hit by an attack roll) to inflict Stunned on the attacker and reduce its Speed to 0 (Wisdom save to avoid).
Frozen Haunt
15th level Winter Walker feature.
Summary: Once per Long Rest, casting Hunter's Mark allows you to to become a snowy phantom with the benefits below. You can recharge this feature by spending a level 4+ spell slot.
Sources and Notes
- Wizards RPG Team. Forgotten Realms Heroes of Faerun (5e 2024) (2025-11-11). Wizards of the Coast. p. 21-22. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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