5e:Gith

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Gith Overview 
 [1] 
However and whenever it occurred, when the illithids arrived in the Material Plane of the far past, they immediately began to build an empire by enslaving many sentient creatures. They were very successful, and soon their worlds-spanning empire became the largest one the multiverse had ever seen. They had the power—in terms of psychic potency and the manpower of countless slaves—to fashion artificial worlds...

Eventually, the primary slave race of the illithids developed resistance to the mental powers of their masters, and revolted. Led by the warrior Gith, the rebellion spread to all the illithids' worlds, and the empire collapsed. The illithid race itself seemed doomed.

Gith was betrayed by one of her own generals, Zerthimon, who believed she had grown tyrannical and over-aggressive. Civil war erupted, and the race factionalised into the githyanki and the githzerai (and in the Spelljammer campaign setting the Pirates of Gith).[2] This disruption allowed the illithids to retreat to underground strongholds where they still dwell.

Dungeon #100 claims the original home of the gith forerunners was a world known as Pharagos. Currently it is described as, "an unremarkable Material Plane world, a far cry from the hotbed of magical activity and divine intervention that is the wikipedia:Forgotten Realms campaign or the wikipedia:World of Greyhawk." Beneath the Wasting Desert on that world, however, is the petrified corpse of the long-dead patron deity of the ancestors of the gith races. As is recounted in most 1st and 2nd edition sources, the ancestors of the gith forerunners were a human civilization before being modified by countless generations of illithid breeding and profane science.

The background material of the Chainmail game[3] places the gith forerunners in a subterranean empire called Zarum in Western Oerik Icon External Link.svg, where they dominated many other races from their capital city of Anithor. These gith seem to have been divided into a rigid caste system, their lives ruled by ancient ritual. The ruins of Zarum overflow with sacred spaces and temples, though the names of the ancient gith gods are unknown today. The period of Zarum's height is not entirely clear, but grey elf sages speculate it was approximately ... 3,000 years before the present.

At some point, the illithids invaded Zarum from a neighboring plane of existence. Though the gith fought fiercely, they were no match for the psionic might of the mind flayers, and soon they were enslaved. The River of Angry Souls Icon External Link.svg is a remnant of one of the terrible battles between the illithids and the soon-to-be enslaved gith. Many were brought to the Outer Planes and elsewhere to serve as illithid slaves. Other cities in Zarum were transformed into work pits where illithid overseers forced their slaves to toil for countless generations.

After Gith's rebellion, she led her people to the Astral Plane. While a few subject races and surviving illithids remained on Oerth, the gith forerunners have departed the world, seemingly for good. If they retain any interest in the ruins of Zarum, it is well concealed...


Gith Articles

Gith as Characters

Gith as Creatures

4 Gith
Monster Size Type Tags Alignment HP CR Habitat Marked Source
Githyanki Knight Medium Humanoid Gith, Githyanki Lawful Evil 91 8 Astral Sea, Desert, Mountain, Urban, Wildspace Canon, Pointer Monster Manual (5e)
Githyanki Warrior Medium Humanoid Gith, Githyanki Lawful Evil 49 3 Astral Sea, Desert, Mountain, Urban, Wildspace Canon, Pointer Monster Manual (5e)
Githzerai Monk Medium Humanoid Gith, Githzerai Lawful Neutral 38 2 Desert, Mountain, Urban Canon, Pointer Monster Manual (5e)
Githzerai Zerth Medium Humanoid Gith, Githzerai Lawful Neutral 84 6 Desert, Mountain, Urban Canon, Pointer Monster Manual (5e)

Sources and Notes

  1. Wikipedia - Illithid (accessed 2020-05-14) Licensed CC-BY-SA.
  2. Breault, Mike; TSR Staff (1990). Advanced Dungeons and Dragons: Monstrous Compendium/Mc7 (Spelljammer Appendix). TSR, inc.. ISBN 978-0-88038-871-9.
  3. Tweet, Jonathan, Rob Heinsoo, and Chris Pramas Icon External Link.svg. Chainmail Miniatures Game: Blood and Darkness – Set 2 Guidebook. Renton, WA: Wizards of the Coast, 2002

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