5e:Phoenix Ash/Quim

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Work in Progress
Phoenix Ash
Campaign Setting
5e
Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2023-08-05
Status: 1st Draft


Quim [1]
Medium Humanoid (Quim)
Armor Class: 12
Hit Points: 13 (2d8+4)
Speed: 30 ft.

Str Dex Con Int Wis Cha
17 (+3) 13 (+1) 14 (+2) 8 (-1) 10 (+0) 12 (+1)
Physical Gestalt: 15 (+2) Mental Gestalt: 10 (+0)
Senses: darkvision 60 ft., passive perception 10
Languages: Common, Quim
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2
Keen Smell and Hearing. Kanid have advantage on Investigation and Perception checks that rely on smell or sound.

Pack Tactics. The kanid has advantage} on an attack roll against a creature if at least one of the kanid's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

}} Quim are tall, shaggy humanoids (stabilized species). They have manipulative claws on the end of their arms.

Sources and Notes


Back to Main PageDnD5eSRD5Phoenix Ash
Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.