SRD5:Creature Trait/Frightful Presence
Several versions of this action exists:
Frightful Presence.[1] Each creature of the ____’s[2] choice that is within ____[3] feet of the ____[2] and aware of it must succeed on a DC ____[4] Wisdom saving throw or become frightened for ____[5]. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ____[2]’s Frightful Presence for the next 24 hours.
Frightful Presence.[6] Each creature of the ____’s[2] choice within ____[3] of it and aware of it must succeed on a DC ____[4] Wisdom saving throw or become frightened for ____[5]. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the ____[2] is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ____’s[2] Frightful Presence for the next 24 hours.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. "Ancient Dragon" Licensed: OGL ↑
- Entry 1: name of monster or creature type. ↑ 2.0 2.1 2.2 2.3 2.4 2.5
- Entry 2: range of presence. ↑ 3.0 3.1
- Entry 3: DC for save = 8+Profency Bonus+Charisma Bonus ↑ 4.0 4.1
- Entry 4: Duration of frightened effect. ↑ 5.0 5.1
- SRD-OGL v5.1 "Tarrasque". ↑
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