SRD5:Creature Trait/Stench

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Stench.[1] Any creature that starts its turn within 10 feet of the {{{monsterref}}} must succeed on a DC ____ Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the {{{monsterref}}}’s stench for 24 hours.

Sources and Notes

  1. SRD5:

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