SRD5:Creature Trait/Teleport

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The following trait variations exist:

Teleport.[1] The creature magically teleports, along with any equipment it is wearing or carrying, up to ____[2] feet to an unoccupied space it can see.

Teleport.[3] (Recharge ____[4]) The creature magically teleports, along with any equipment is wearing or carrying, up to ____[2] feet to an unoccupied space it can see. Before or after teleporting, the creature can make one melee attack.

Teleport.[5] The ____[6] magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location it is familiar with, up to 1 mile away.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. Most common version — Nalfeshee, Gynosphinx, etc.
  2. Entry 1: Distance it can teleport. Jump up to: 2.0 2.1
  3. SRD-OGL v5.1 "Blink Dog".
  4. Entry 2: Roll target to recharge. ex. 4-6
  5. SRD-OGL v5.1 "Unicorn".
  6. Entry 3: Creature name or type.

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SRD-OGL v5.1 Contrigubtions +