SRD5:Giant Vulture

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Giant Vulture [SRD5 OGL/CC-BY][1] [2] [3]
Large Beast  (Vultures), Neutral Evil
Armor Class: 10
Hit Points: 22 (3d10+6)
Speed: 10 ft., fly 60 ft.
Str Dex Con Int Wis Cha
15 (+2) 10 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2)
Skills: Perception +3
Senses: passive perception 13
Languages: understands Common but can't speak
Habitat: Desert, Grassland
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and they ally isn't incapacitated. 

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.

[1] A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

Sources and Notes

  1. SRD5: Jump up to: 1.0 1.1
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

[[Category:5e Vultures|Giant Vulture 5e}}


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