Cargo query

Jump to navigation Jump to search

Showing below up to 20 results in range #101 to #120.

View ( | ) (20 | 50 | 100 | 250 | 500)

Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level School Scalable Canon Spell Casters Domain Spell
5e:House of Cards House of Cards 5e House of Cards minute Touch V S M

Conjures a structure made of giant playing cards that can provide cover.

3 Conjuration Artificer Bard Sorcerer Wizard
5e:Hunger of Hadar Hunger of Hadar 5e Hunger of Hadar Action 150 feet V S M

Creates a sphere of magical darkness that damages those within.

3 Conjuration Yes Warlock
5e:Ice Knife Ice Knife 5e Ice Knife Action 60 feet S M

Casts an exploding icicle that causes cold damage the target and those near the it.

1 Conjuration Yes Yes Druid Sorcerer Wizard
5e:Id Insinuation Id Insinuation 5e Id Insinuation Action 60 feet V S

!Deprecated! Project conflicting desires

1 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Illusory Dragon Illusory Dragon 5e Illusory Dragon Action 120 feet S

Creates an illusion of a dragon that can do actual damage from its breath weapon.

8 Illusion Yes Wizard
5e:Illusory Passage Illusory Passage 5e Illusory Passage Bonus Action 120 feet V S M

Create an illusion of a form of passage (hallway, gate, etc.)

2 Illusion Yes Arcane Trickster Bard Wizard
5e:Immolation Immolation 5e Immolation Action 90 feet V

Envelopes target creature in flames causing damage for the spell's duration.

5 Evocation Yes Sorcerer Wizard
5e:Infernal Calling Infernal Calling 5e Infernal Calling minute 90 feet V S M Yes

Summons a devil. The devil may or may not follow your command.

5 Conjuration Yes Yes Warlock Wizard
5e:Infestation Infestation 5e Infestation Action 30 feet V S M

Infests a target with insect parasites that cause poison damage and forces the target to move a short distance.

Cantrip Conjuration Yes Yes Arcane Trickster Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Intellect Fortress Intellect Fortress 5e Intellect Fortress Yes Action 30 feet V

Grants resistance to psychic damage and boosts Int, Wis, and Cha saves.

3 Abjuration Yes Artificer Bard Sorcerer Warlock Wizard
5e:Investiture of Flame Investiture of Flame 5e Investiture of Fire Action Self V S

You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Ice Investiture of Ice 5e Investiture of Ice Action Self V S

Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Stone Investiture of Stone 5e Investiture of Stone Action Self V S

Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Wind Investiture of Wind 5e Investiture of Wind Action Self V S

Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Invulnerability Invulnerability 5e Invulnerability Action Self V S M Yes Yes

You become immune to all damage.

9 Abjuration Yes Wizard
5e:Kinetic Jaunt Kinetic Jaunt 5e Kinetic Jaunt Yes Bonus Action Self S

You gain a number of movement enhancements for the duration.

2 Transmutation Yes Artificer Bard Sorcerer Wizard
5e:Kiss of Vanti Kiss of Vanti 5e Kiss of Vanti Action Touch with Reach S M

Psychic Vampirism

Cantrip Necromancy Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Life Transference Life Transference 5e Life Transference Action 30 feet V S

You take necrotic damage and heal a creature of choice by double the amount.

3 Necromancy Yes Yes Cleric Wizard
5e:Lightning Arrow Lightning Arrow 5e Lightning Arrow Bonus Action Self V S

Your next ranged weapon attack does lightning damage to the target and nearby creatures.

3 Transmutation Yes Yes Ranger
5e:Lightning Lure Lightning Lure 5e Lightning Lure Action Self (15-foot radius) V Yes

You create an electrical arch that draws an enemy toward you and causes lightning damage.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
limit=20
|offset=100
|tables=5e_Spell
|fields=_pageName=Page,Sort_Text=Sort Text,Spell_Name=Spell Name,Ritual=Ritual,Concentration=Concentration,Action_Type=Action Type,Spell_Range=Spell Range,Component__full=Component,Valuable_Component=Valuable Component,Consumable_Component=Consumable Component,Summary=Summary,Level=Level,School=School,Scalable=Scalable,Canon_Spell=Canon Spell,Casters__full=Casters,Domain_Spell__full=Domain Spell
|order by=`_pageName` , `Sort_Text` , `Spell_Name` , `Ritual` , `Concentration` 
|max display chars=300
}}