Cargo query
Showing below up to 20 results in range #101 to #120.
Page | Sort Text | Spell Name | Ritual | Concentration | Action Type | Spell Range | Component | Valuable Component | Consumable Component | Summary | Level | School | Scalable | Canon Spell | Casters | Domain Spell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5e:House of Cards | House of Cards 5e | House of Cards | minute | Touch | V • S • M | Conjures a structure made of giant playing cards that can provide cover. |
3 | Conjuration | Artificer • Bard • Sorcerer • Wizard | |||||||
5e:Hunger of Hadar | Hunger of Hadar 5e | Hunger of Hadar | Action | 150 feet | V • S • M | Creates a sphere of magical darkness that damages those within. |
3 | Conjuration | Yes | Warlock | ||||||
5e:Ice Knife | Ice Knife 5e | Ice Knife | Action | 60 feet | S • M | Casts an exploding icicle that causes cold damage the target and those near the it. |
1 | Conjuration | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Id Insinuation | Id Insinuation 5e | Id Insinuation | Action | 60 feet | V • S | !Deprecated! Project conflicting desires |
1 | Enchantment | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Illusory Dragon | Illusory Dragon 5e | Illusory Dragon | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
8 | Illusion | Yes | Wizard | ||||||
5e:Illusory Passage | Illusory Passage 5e | Illusory Passage | Bonus Action | 120 feet | V • S • M | Create an illusion of a form of passage (hallway, gate, etc.) |
2 | Illusion | Yes | Arcane Trickster • Bard • Wizard | ||||||
5e:Immolation | Immolation 5e | Immolation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
5 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Infernal Calling | Infernal Calling 5e | Infernal Calling | minute | 90 feet | V • S • M | Yes | Summons a devil. The devil may or may not follow your command. |
5 | Conjuration | Yes | Yes | Warlock • Wizard | ||||
5e:Infestation | Infestation 5e | Infestation | Action | 30 feet | V • S • M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Intellect Fortress | Intellect Fortress 5e | Intellect Fortress | Yes | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
3 | Abjuration | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | |||||
5e:Investiture of Flame | Investiture of Flame 5e | Investiture of Fire | Action | Self | V • S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Ice | Investiture of Ice 5e | Investiture of Ice | Action | Self | V • S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Stone | Investiture of Stone 5e | Investiture of Stone | Action | Self | V • S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Wind | Investiture of Wind 5e | Investiture of Wind | Action | Self | V • S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Invulnerability | Invulnerability 5e | Invulnerability | Action | Self | V • S • M | Yes | Yes | You become immune to all damage. |
9 | Abjuration | Yes | Wizard | ||||
5e:Kinetic Jaunt | Kinetic Jaunt 5e | Kinetic Jaunt | Yes | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | |||||
5e:Kiss of Vanti | Kiss of Vanti 5e | Kiss of Vanti | Action | Touch with Reach | S • M | Psychic Vampirism |
Cantrip | Necromancy | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Life Transference | Life Transference 5e | Life Transference | Action | 30 feet | V • S | You take necrotic damage and heal a creature of choice by double the amount. |
3 | Necromancy | Yes | Yes | Cleric • Wizard | |||||
5e:Lightning Arrow | Lightning Arrow 5e | Lightning Arrow | Bonus Action | Self | V • S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
3 | Transmutation | Yes | Yes | Ranger | |||||
5e:Lightning Lure | Lightning Lure 5e | Lightning Lure | Action | Self (15-foot radius) | V | Yes | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard |
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