Drilldown: 5e Spell
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Showing below up to 55 results in range #1 to #55.
5
- 5e:Air Bubble
- 5e:Beast Bond
- 5e:Beast Sense
- 5e:Conjure Barrage
- 5e:Conjure Volley
- 5e:Cordon of Arrows
- 5e:Elemental Weapon
- 5e:Flame Arrows
- 5e:Shadow
- 5e:Steel Wind Strike
- 5e:Summon Beast
- 5e:Summon Elemental
- 5e:Summon Fey
- 5e:Wild Cunning
- 5e:Wrath of Nature
S
- SRD5:Conjure Animals
- SRD5:Conjure Woodland Beings
- SRD5:Cure Wounds
- SRD5:Darkvision Spell
- SRD5:Daylight Spell
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Dispel Evil and Good
- SRD5:Dominate Beast
- SRD5:Enhance Ability
- SRD5:Entangle
- SRD5:Find Traps
- SRD5:Fog Cloud
- SRD5:Freedom of Movement
- SRD5:Goodberry
- SRD5:Greater Restoration
- SRD5:Gust of Wind
- SRD5:Jump Spell
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Longstrider
- SRD5:Meld into Stone
- SRD5:Nondetection
- SRD5:Pass Without Trace
- SRD5:Protection from Poison
- SRD5:Revivify
- SRD5:Silence
- SRD5:Speak with Animals
- SRD5:Speak with Plants
- SRD5:Spike Growth
- SRD5:Stoneskin
- SRD5:Tree Stride
- SRD5:Water Breathing
- SRD5:Water Walk
- SRD5:Wind Wall