Drilldown: 5e Spell
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Showing below up to 76 results in range #1 to #76.
5
- 5e:Absorb Elements
- 5e:Air Bubble
- 5e:Ashardalon's Stride
- 5e:Beast Bond
- 5e:Beast Sense
- 5e:Conjure Barlgura
- 5e:Conjure Barrage
- 5e:Conjure Volley
- 5e:Cordon of Arrows
- 5e:Elemental Weapon
- 5e:Ensnaring Strike
- 5e:Flame Arrows
- 5e:Grasping Vine
- 5e:Guardian of Nature
- 5e:Hail of Thorns
- 5e:Healing Spirit
- 5e:Lightning Arrow
- 5e:Searing Smite
- 5e:Shadow
- 5e:Snare
- 5e:Steel Wind Strike
- 5e:Sudden Awakening
- 5e:Summon Beast
- 5e:Summon Elemental
- 5e:Summon Fey
- 5e:Swift Quiver
O
S
- SRD5:Aid
- SRD5:Alarm
- SRD5:Animal Friendship
- SRD5:Animal Messenger
- SRD5:Barkskin
- SRD5:Commune with Nature
- SRD5:Conjure Animals
- SRD5:Conjure Woodland Beings
- SRD5:Cure Wounds
- SRD5:Darkvision Spell
- SRD5:Daylight Spell
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Dispel Evil and Good
- SRD5:Dominate Beast
- SRD5:Enhance Ability
- SRD5:Entangle
- SRD5:Find Traps
- SRD5:Fog Cloud
- SRD5:Freedom of Movement
- SRD5:Goodberry
- SRD5:Greater Restoration
- SRD5:Gust of Wind
- SRD5:Hunter's Mark
- SRD5:Jump Spell
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Longstrider
- SRD5:Magic Weapon Spell
- SRD5:Meld into Stone
- SRD5:Nondetection
- SRD5:Pass Without Trace
- SRD5:Plant Growth
- SRD5:Protection from Energy
- SRD5:Protection from Poison
- SRD5:Revivify
- SRD5:Silence
- SRD5:Speak with Animals
- SRD5:Speak with Plants
- SRD5:Spike Growth
- SRD5:Stoneskin
- SRD5:Tree Stride
- SRD5:Water Breathing
- SRD5:Water Walk
- SRD5:Wind Wall