Drilldown: 5e Spell
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Showing below up to 49 results in range #1 to #49.
5
- 5e:Beast Bond
- 5e:Beast Sense
- 5e:Conjure Barrage
- 5e:Conjure Volley
- 5e:Grasping Vine
- 5e:Guardian of Nature
- 5e:Healing Spirit
- 5e:Shadow
- 5e:Snare
- 5e:Steel Wind Strike
- 5e:Sudden Awakening
- 5e:Swift Quiver
- 5e:Wild Cunning
- 5e:Wrath of Nature
- 5e:Zephyr Strike
S
- SRD5:Commune with Nature
- SRD5:Darkvision Spell
- SRD5:Daylight Spell
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Dispel Evil and Good
- SRD5:Entangle
- SRD5:Find Traps
- SRD5:Freedom of Movement
- SRD5:Goodberry
- SRD5:Greater Restoration
- SRD5:Gust of Wind
- SRD5:Jump Spell
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Meld into Stone