Drilldown: 5e Spell
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Showing below up to 142 results in range #1 to #142.
5
- 5e:Ashardalon's Stride
- 5e:Assassin's Draft
- 5e:Assess Creature
- 5e:Beast Bond
- 5e:Beast Sense
- 5e:Bones of the Earth
- 5e:Borrowed Knowledge
- 5e:Catapult Spell
- 5e:Control Flames
- 5e:Control Winds
- 5e:Cordon of Arrows
- 5e:Create Homunculus
- 5e:Create Living Spellbook
- 5e:Create Magen
- 5e:Draconic Trasformation
- 5e:Dragon's Breath
- 5e:Earthbind
- 5e:Elemental Bane
- 5e:Elemental Weapon
- 5e:Erupting Earth
- 5e:Flame Arrows
- 5e:Guardian of Nature
- 5e:Guiding Hand
- 5e:Gust
- 5e:Hither/Thither
- 5e:Investiture of Flame
- 5e:Investiture of Ice
- 5e:Investiture of Stone
- 5e:Investiture of Wind
- 5e:Kinetic Jaunt
- 5e:Lightning Arrow
- 5e:Magic Stone
- 5e:Mass Polymorph
- 5e:Maximilian's Earthen Grasp
- 5e:Mind Spike
- 5e:Mold Earth
- 5e:Otherworldly Form
- 5e:Primal Savagery
- 5e:Pyrotechnics
- 5e:Recast Form
- 5e:Sanguine Forge
- 5e:Sense Emotion
- 5e:Shadow
- 5e:Shape Water
- 5e:Skill Empowerment
- 5e:Skywrite
- 5e:Swift Quiver
- 5e:Tasha's Otherworldly Guise
- 5e:Tenser's Transformation
- 5e:Thorn Whip
- 5e:Tiny Servant
- 5e:Transmute Rock
- 5e:Wild Cunning
- 5e:Zephyr Strike
S
- SRD5:Alter Self
- SRD5:Animal Shapes
- SRD5:Animate Objects
- SRD5:Arcane Eye
- SRD5:Augury
- SRD5:Awaken
- SRD5:Barkskin
- SRD5:Blink
- SRD5:Clairvoyance
- SRD5:Commune
- SRD5:Commune with Nature
- SRD5:Comprehend Languages
- SRD5:Contact Other Plane
- SRD5:Control Water
- SRD5:Control Weather
- SRD5:Create or Destroy Water
- SRD5:Darkvision Spell
- SRD5:Detect Evil and Good
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Detect Thoughts
- SRD5:Disintegrate
- SRD5:Divination Spell
- SRD5:Druidcraft
- SRD5:Enhance Ability
- SRD5:Enlarge/Reduce
- SRD5:Etherealness
- SRD5:Expeditious Retreat
- SRD5:Fabricate
- SRD5:Feather Fall
- SRD5:Find the Path
- SRD5:Find Traps
- SRD5:Flesh to Stone
- SRD5:Fly Spell
- SRD5:Foresight
- SRD5:Gaseous Form
- SRD5:Giant Insect
- SRD5:Glibness
- SRD5:Goodberry
- SRD5:Guidance
- SRD5:Haste
- SRD5:Heat Metal
- SRD5:Hunter's Mark
- SRD5:Identify
- SRD5:Jump Spell
- SRD5:Knock
- SRD5:Legend Lore
- SRD5:Levitate
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Longstrider
- SRD5:Magic Weapon Spell
- SRD5:Meld into Stone
- SRD5:Mending
- SRD5:Message
- SRD5:Move Earth
- SRD5:Passwall
- SRD5:Plant Growth
- SRD5:Polymorph
- SRD5:Prestidigitation
- SRD5:Purify Food and Drink
- SRD5:Regenerate
- SRD5:Reincarnate
- SRD5:Reverse Gravity
- SRD5:Rope Trick
- SRD5:Scrying
- SRD5:See Invisibility
- SRD5:Sequester
- SRD5:Shapechange
- SRD5:Shillelagh
- SRD5:Slow
- SRD5:Speak with Animals
- SRD5:Speak with Plants
- SRD5:Spider Climb
- SRD5:Spike Growth
- SRD5:Stone Shape
- SRD5:Telekinesis
- SRD5:Telepathic Bond
- SRD5:Thaumaturgy
- SRD5:Time Stop
- SRD5:Tongues
- SRD5:True Polymorph
- SRD5:True Seeing
- SRD5:True Strike
- SRD5:Water Breathing
- SRD5:Water Walk
- SRD5:Wind Walk