Template:5e Subclass Traits/doc: Difference between revisions

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|summary= <!-- 1 or 2 line summary of subclass -->
|summary= <!-- 1 or 2 line summary of subclass -->
|trait1name= <!-- name of trait -->
|trait1name= <!-- name of trait -->
|trait1lvl= <!-- level(s) you get this trait -->
|trait1desc= <!-- description of trait -->
|trait1desc= <!-- description of trait -->
|trait2name=
|trait2name=
|trait2lvl=
|trait2desc=
|trait2desc=
|trait3name=
|trait3name=
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|summary=A bar focuses on skill enhancement.<!-- 1 or 2 line summary of subclass -->
|summary=A bar focuses on skill enhancement.<!-- 1 or 2 line summary of subclass -->
|trait1name=Bar Dice
|trait1name=Bar Dice
|trait1desc=Beginning at 2nd level when you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}.
|trait1lvl=2nd
|trait1desc=When you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}.


|trait2name=Barrishness
|trait2name=Barrishness
|trait2desc=Starting at 6th level, the bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}.
|trait2lvl=6th
|trait2desc=The bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}.


|trait3name=
|trait3name=
|trait3lvl=
|trait3desc=
|trait3desc=
|desc=Bars think themselves the epitome of Fooishness. They have great skill when ...  
|desc=Bars think themselves the epitome of Fooishness. They have great skill when ...  
Line 53: Line 58:
|summary=A bar focuses on skill enhancement. <!-- 1 or 2 line summary of subclass -->
|summary=A bar focuses on skill enhancement. <!-- 1 or 2 line summary of subclass -->
|trait1name=Bar Dice
|trait1name=Bar Dice
|trait1desc=Beginning at 2nd level when you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}.
|trait1lvl=2nd
|trait1desc=When you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}.
|trait2name=Barrishness
|trait2name=Barrishness
|trait2desc=Starting at 6th level, the bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}.
|trait2lvl=6th
|trait2desc=The bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}.
|trait3name=
|trait3name=
|trait3desc=
|trait3desc=

Latest revision as of 18:31, 3 January 2021

Syntax[edit]

{{5e Subclass Traits
|name= <!-- name of subclass -->
|sorttext=
|class= <!-- name of parent class -->
|classNS= <!-- s=SRD5, p=pointer, u=user -->
|subclassType= <!-- Martial Archetype, Arcane Tradition, etc. -->
|summary= <!-- 1 or 2 line summary of subclass -->
|trait1name= <!-- name of trait -->
|trait1lvl= <!-- level(s) you get this trait -->
|trait1desc= <!-- description of trait -->
|trait2name=
|trait2lvl=
|trait2desc=
|trait3name=
|trait3desc=
|desc= <!-- description of subclass -->
}}

Add'l Parameters[edit]

canon= {blank, true if canon) hidden= (blank, true if hidden)

Example[edit]

{{5e Subclass Traits
|name=Bar <!-- name of subclass -->
|sorttext=
|class=Foo <!-- name of parent class -->
|classNS=u <!-- s=SRD5, p=pointer, u=user -->
|subclassType=Fooish Archetype <!-- Martial Archetype, Arcane Tradition, etc. -->
|summary=A bar focuses on skill enhancement.<!-- 1 or 2 line summary of subclass -->
|trait1name=Bar Dice
|trait1lvl=2nd
|trait1desc=When you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}.

|trait2name=Barrishness
|trait2lvl=6th
|trait2desc=The bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}.

|trait3name=
|trait3lvl=
|trait3desc=
|desc=Bars think themselves the epitome of Fooishness. They have great skill when ... 
}}

Produces:


Bar is a fooish archetype of the No results class.

Bar

Bars think themselves the epitome of Fooishness. They have great skill when ...  

Bar Dice

2nd level Bar feature.
When you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any skill check. Once used, the bar die may not be used until the bar finishes a long rest

Barrishness

6th level Bar feature.
The bar may double its proficiency bonus when making a melee attack with reach.