5e:Merrick: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Veteran NPC}}}}</div> <div class="notice"></div> <div class="badge">{{5evaried|canon=true|sources=GoS, SRD5}}</div> <div class="gi-main"> {{5e Individual |name=Merrick |sortText= |refs=<ref name="gos" /> |lineage=Halfling |class=Fighter |cr=3 |alignment=Neutral |affiliation={{5ed|Feldrin Kane}} |tags= <!--used only if no 5e Monster stat block and Not group--> }} <ref name="gos" /> {{5ed|Feldrin Kane}}'s t...")
 
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<ref name="gos" /> {{5ed|Feldrin Kane}}'s taciturn agent Merrick (N male halfling veteran) commands a small force of deputies and officers who maintain order in the village, and who look poorly on foreign troublemakers. Visitors are likely to receive a visit from Merrick or one of his officers soon after arriving, the official offering a cool welcome along with questions about their business in town and intended length of stay.
'''Unofficial Summary:''' Merrick is an agent of {{5ed|Feldrin Kane}} and leads a force of officers to keep order and peace. He is likely to question anyone from outside the village.


{{5e Monster
{{5e Monster

Latest revision as of 19:04, 12 May 2024

D&D 5e Varied ʰ 
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Merrick [1] (Individual)

Lineage: Halfling
Class: Fighter
CR: 3 (700)
Alignment: Neutral
Affiliations: Feldrin Kane


Unofficial Summary: Merrick is an agent of Feldrin Kane and leads a force of officers to keep order and peace. He is likely to question anyone from outside the village.

Merrick (Individual) [1] [2] [3][4]
Small Humanoid  (Halflings, Veterans), Neutral
Armor Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 25 ft.
Str Dex Con Int Wis Cha
16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Skills: Athletics +5, Perception +2
Senses: passive perception 12
Languages: Common, Halfling
Habitat: Arctic, Coastal, Forest, Grassland, Hill, Mountain, Underdark, Underground, Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Brave. [3] The halfling has advantage on saving throws against being frightened.

Halfling Nimbleness. [3] The halfling can move through the space of any creature that is of a size larger than yours.

Lucky. [3] When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll. 

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 144. (Tammeraut's Fate (5e)) Licensed: © Wizards of the Coast. 1.0 1.1
  2. Merrick uses the Veteran NPC stat block from the SRD5, licensed: OGL & CC-BY.
  3. Halfling traits derived from the Halfling. Licensed: OGL 3.0 3.1 3.2 3.3
  4. habitat (Underground) - (unofficial) user:Rlyehable

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Monster data +

Merrick (Sort Text: Merrick 5e, Size: Small, Type: Humanoid, Subtypes: Halfling Veteran, Alignment: Neutral, HP: 58, CR: 3, Features: Brave Halfling Nimbleness Lucky Multiattack Longsword Shortsword Heavy Crossbow, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied GoS SRD5)

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