SRD5:Awaken: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Awaken''' is a {{srd5lc|Spell}} in [[5e|5th edition]].


{{5e Spell
{{5e Spell
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|range=Touch <!-- range -->
|range=Touch <!-- range -->
|comp=V, S, M
|comp=V, S, M
|material=an agate worth at least 1,000 gp, which the spell consumes <!-- material components -->
|material=an agate worth at least 1,000 {{SRD5|gp}}, which the spell consumes <!-- material components -->
|vcomp=true
|vcomp=true
|ccomp=true
|ccomp=true
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=After spending the casting time tracing magical pathways within a precious gemstone, you touch a {{SRD5|Huge}} or smaller {{srd5lc|Beast}} or {{srd5lc|Plant}}. The target must have either no {{SRD5|Intelligence}} score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one {{srd5lc|Language}} you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the {{srd5lc|Awakened Shrub}} or the {{srd5lc|Awakened Tree}}.  
|rules=After spending the casting time tracing magical pathways within a precious gemstone, you touch a {{SRD5|Huge}} or smaller {{srd5lc|Beast}} or {{srd5lc|Plant}}. The target must have either no {{SRD5|Intelligence}} score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one {{srd5lc|Language}} you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a {{srd5lc|Human}}’s. Your {{SRD5|GM}} chooses statistics appropriate for the awakened plant, such as the statistics for the {{srd5lc|Awakened Shrub}} or the {{srd5lc|Awakened Tree}}.  


The awakened beast or plant is {{srd5lc|Charmed}} by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed. <!-- main spell desc -->
The awakened beast or plant is {{srd5lc|Charmed}} by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed. <!-- main spell desc -->
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==Sources==
==Sources==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
* {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]].


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 21:27, 17 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Awaken is a spell in 5th edition.


5e Spell Awaken
5th-level transmutation
Casting Time: 8 hours
Range:  Touch
Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
Scales: No
Casters: Bard, Druid

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

Sources


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