SRD5:Call Lightning: Difference between revisions
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''' | '''Call Lightning''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name=Call Lightning <!-- name of spell--> | |name=Call Lightning <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
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|rules=A storm cloud appears in the shape of a {{srd5lc|Cylinder}} that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). | |rules=A storm cloud appears in the shape of a {{srd5lc|Cylinder}} that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). | ||
When you cast the spell, choose a point you can see within | When you cast the spell, choose a point you can see within {{srd5lc|Range}}. A bolt of lightning flashes down from the cloud to that point. Each {{srd5lc|Creature}}{{5ertyac}} within 5 feet of that point must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. A creature takes 3d10 {{srd5lc|Lightning}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. On each of your {{srd5lc|Turn}}s until the spell ends, you can use your {{srd5lc|Action}} to call down lightning in this way again, targeting the same point or a different one. | ||
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10. <!-- main spell desc --> | If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 11:05, 19 September 2021
Call Lightning is a spell in 5th edition.
5e Spell
Call Lightning [SRD5 OGL/CC-BY] [1]
3rd-level conjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Scales: Yes
Casters: Druid
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature [2] within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half [3] as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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