SRD5:Command: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Command''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Command <!-- name of spell-->
|name=Command <!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list (Bard) &mdash; {{Cite Pub|Tasha's Cauldron of Everything|pages=27}}</ref>
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You speak a one-word command to a creature you can see within range. The target must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or follow the command on its next {{srd5lc|Turn}}. The spell has no effect if the target is {{srd5lc|Undead}}, if it doesn’t understand your {{srd5lc|Language}}, or if your command is directly harmful to it.  
|rules=You speak a one-word command to a {{srd5lc|Creature}} you can see within {{srd5lc|Range}}. The target must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or follow the command on its next {{srd5lc|Turn}}. The spell has no effect if the target is {{srd5lc|Undead}}, if it doesn’t understand your {{srd5lc|Language}}, or if your command is directly harmful to it.  


Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.  
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the {{SRD5|GM}} determines how the target behaves. If the target can’t follow your command, the spell ends.  


'''Approach.''' The target {{srd5lc|Movement|moves}} toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.<br />
'''Approach.''' The target {{srd5lc|Movement|moves}} toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.<br />
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'''Halt.''' The target doesn’t move and takes no {{srd5lc|Action}}s. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.  <!-- main spell desc -->
'''Halt.''' The target doesn’t move and takes no {{srd5lc|Action}}s. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.  <!-- main spell desc -->
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
|casters=Cleric, Paladin
|casters=Bard, Cleric, Paladin
|canon=true
|canon=true
}}
}}
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />
 
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
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Latest revision as of 17:49, 19 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Command is a spell in 5th edition.

5e Spell Command [SRD5 OGL/CC-BY] [1] [2]
1st-level enchantment
Casting Time: 1 action
Range:  60 feet
Components: V
Duration: 1 round
Scales: Yes
Casters: Bard, Cleric, Paladin

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Bard) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 27.

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