SRD5:Confusion: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Confusion''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Confusion <!-- name of spell-->
|name=Confusion <!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list (Arcane Trickster) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=98}}</ref>
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-­foot-­radius {{srd5lc|Sphere}} centered on a point you choose within range must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} when you cast this spell or be affected by it.  
|rules=This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each {{srd5lc|Creature}} in a 10-­foot-­radius {{srd5lc|Sphere}} centered on a point you choose within range must succeed on a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} when you cast this spell or be affected by it.  


An affected target can’t take {{srd5lc|Reaction}}s and must roll a d10 at the start of each of its {{srd5lc|Turn}}s to determine its behavior for that turn.  
An affected target can’t take {{srd5lc|Reaction}}s and must roll a d10 at the start of each of its {{srd5lc|Turn}}s to determine its behavior for that turn.  


{{{!}}class="zebra"
{{{!}}class="zebra small"
!d10  
!d10  
!Behavior  
!Behavior  
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 18:27, 19 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Confusion is a spell in 5th edition.

5e Spell Confusion [SRD5 OGL/CC-BY] [1] [2]
4th-level enchantment
Casting Time: 1 action
Range:  90 feet
Components: V, S, M (three nut shells)
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Arcane Trickster, Bard, Druid, Sorcerer, Wizard

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-­foot-­radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

d10 Behavior
1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2–6 The creature doesn’t move or take actions this turn.
7–8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9–10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Arcane Trickster) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 98.

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