SRD5:Dancing Lights: Difference between revisions
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'''{{ | '''Dancing Lights''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Dancing Lights <!-- name of spell--> | |name=Dancing Lights <!-- name of spell--> | ||
|refs={{SRD5ref}} <ref>casters list (Eldritch Knight, Arcane Trickster) — {{Cite Pub|Player's Handbook (5e)|pages=75, 98}}</ref> <ref>casters list (Artificer) — {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}</ref> | |||
|level=0 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=0 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Evocation <!-- spell school name only; ex: Transmutation --> | |school=Evocation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You create up to four | |rules=You create up to four {{srd5lc|Torch}}-sized lights within {{srd5lc|Range}}, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely {{srd5lc|Humanoid}} form of {{SRD5|Medium}} size. Whichever form you choose, each light sheds {{srd5lc|Dim Light}} in a 10-foot radius. | ||
As a {{srd5lc|Bonus Action}} on your {{srd5lc|Turn}}, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range. <!-- main spell desc --> | As a {{srd5lc|Bonus Action}} on your {{srd5lc|Turn}}, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range. <!-- main spell desc --> | ||
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==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 19:51, 20 September 2021
Dancing Lights is a spell in 5th edition.
5e Spell
Dancing Lights [SRD5 OGL/CC-BY] [1] [2] [3]
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Arcane Trickster, Artificer, Bard, Eldritch Knight, Sorcerer, Wizard
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Eldritch Knight, Arcane Trickster) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75, 98. ↑
- casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56. ↑
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