SRD5:Disintegrate: Difference between revisions
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''' | '''Disintegrate''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name=Disintegrate <!-- name of spell--> | |name=Disintegrate <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Transmutation <!-- spell school name only; ex: Transmutation --> | |school=Transmutation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff=A thin green ray springs from your pointing finger to a target that you can see within range. <!-- not used--> | |fluff=A thin green ray springs from your pointing finger to a target that you can see within range. <!-- not used--> | ||
|rules=A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by | |rules=A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by {{5espell|Wall of Force}}. | ||
A creature targeted by this spell must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, the target takes 10d6 + 40 {{srd5lc|Force}} damage. If this damage reduces the target to 0 | A creature targeted by this spell must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, the target takes 10d6+40 {{srd5lc|Force}} damage. If this damage reduces the target to 0 {{srd5lc|Hit Point}}s, it is disintegrated. | ||
A disintegrated creature and everything it is wearing and carrying, except {{srd5lc|Magic Item}}s, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a | A disintegrated creature and everything it is wearing and carrying, except {{srd5lc|Magic Item}}s, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a {{5espell|True Resurrection}} or a {{5espell|Wish}} spell. | ||
This spell automatically disintegrates a {{SRD5|Large}} or smaller nonmagical object or a creation of magical force. If the target is a {{SRD5|Huge}} or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A | This spell automatically disintegrates a {{SRD5|Large}} or smaller nonmagical object or a creation of magical force. If the target is a {{SRD5|Huge}} or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A {{srd5lc|Magic Item}} is unaffected by this spell. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. | ||
|casters=Sorcerer, Wizard | |casters=Sorcerer, Wizard | ||
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</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 16:24, 23 September 2021
Disintegrate is a spell in 5th edition.
5e Spell
Disintegrate [SRD5 OGL/CC-BY] [1]
6th-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Scales: Yes
Casters: Sorcerer, Wizard
A thin green ray springs from your pointing finger to a target that you can see within range.
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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