SRD5:Enhance Ability: Difference between revisions
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'''{{ | '''Enhance Ability''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Enhance Ability <!-- name of spell--> | |name=Enhance Ability <!-- name of spell--> | ||
|refs={{SRD5ref}} <ref>casters list (Artificer) — {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}, {{Cite Pub|Tasha's Cauldron of Everything|pages=12}}</ref> <ref>casters list (Paladin) — {{Cite Pub|Player's Handbook (5e)|pages=57}}</ref> <ref>caster list (Sorcerer) — {{Cite Pub|Tasha's Cauldron of Everything|pages=65}}</ref> | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Transmutation <!-- spell school name only; ex: Transmutation --> | |school=Transmutation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You touch a | |rules=You touch a {{srd5lc|Creature}}{{5ertyac}} and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. | ||
'''Bear’s Endurance.''' The target has {{srd5lc|Advantage}} on {{SRD5|Constitution}} {{srd5lc|Check}}s. It also gains 2d6 {{srd5lc|Temporary Hit Point}}s, which are lost when the spell ends. | '''Bear’s Endurance.''' The target has {{srd5lc|Advantage}} on {{SRD5|Constitution}} {{srd5lc|Check}}s. It also gains 2d6 {{srd5lc|Temporary Hit Point}}s{{5ertthpds}}, which are lost when the spell ends. | ||
'''Bull’s Strength.''' The target has advantage on {{SRD5|Strength}} checks, and his or her {{srd5lc|Carrying Capacity}} doubles. | '''Bull’s Strength.''' The target has advantage on {{SRD5|Strength}} checks, and his or her {{srd5lc|Carrying Capacity}} doubles. | ||
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'''Owl’s Wisdom.''' The target has advantage on {{SRD5|Wisdom}} checks. | '''Owl’s Wisdom.''' The target has advantage on {{SRD5|Wisdom}} checks. | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | ||
|casters=Artificer, Bard, Cleric, Druid, Sorcerer | |casters=Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard | ||
|canon=true | |canon=true | ||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
</div><!--source--> | </div><!--source--> | ||
Latest revision as of 17:43, 23 September 2021
Enhance Ability is a spell in 5th edition.
5e Spell
Enhance Ability [SRD5 OGL/CC-BY] [1] [2] [3] [4]
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
You touch a creature [5] and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points [6], which are lost when the spell ends.
Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
Eagle’s Splendor. The target has advantage on Charisma checks.
Fox’s Cunning. The target has advantage on Intelligence checks.
Owl’s Wisdom. The target has advantage on Wisdom checks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12. ↑
- casters list (Paladin) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 57. ↑
- caster list (Sorcerer) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 65. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording). ↑
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