SRD5:Feeblemind: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Feeblemind''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Feeblemind <!-- name of spell-->
|name=Feeblemind <!-- name of spell-->
|refs={{SRD5ref}}
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 {{srd5lc|Psychic}} damage and must make an {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}.  
|rules=You blast the mind of a {{srd5lc|Creature}} that you can see within {{srd5lc|Range}}, attempting to shatter its intellect and personality. The target takes 4d6 {{srd5lc|Psychic}} damage and must make an {{SRD5|Intelligence}} {{srd5lc|Saving Throw}}.  


On a failed save, the creature’s Intelligence and {{SRD5|Charisma}} scores become 1. The creature can’t cast {{srd5lc|Spell}}s, activate {{srd5lc|Magic Item}}s, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.  
On a failed save, the creature’s Intelligence and {{SRD5|Charisma}} scores become 1. The creature can’t cast {{srd5lc|Spell}}s, activate {{srd5lc|Magic Item}}s, understand {{srd5lc|Language}}, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.  


At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.  
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.  
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 07:44, 24 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Feeblemind is a spell in 5th edition.

5e Spell Feeblemind [SRD5 OGL/CC-BY] [1]
8th-level enchantment
Casting Time: 1 action
Range:  150 feet
Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres)
Duration: Instantaneous
Scales: No
Casters: Bard, Druid, Warlock, Wizard

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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