SRD5:Find Steed: Difference between revisions
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'''{{ | '''Find Steed''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Find Steed <!-- name of spell--> | |name=Find Steed <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an | |rules=You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an {{srd5lc|Unoccupied Space}} within {{srd5lc|Range}}, the steed takes on a form that you choose: a {{srd5lc|Warhorse}}, a {{srd5lc|Pony}}, a {{srd5lc|Camel}}, an {{srd5lc|Elk}}, or a {{srd5lc|Mastiff}}. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a {{srd5lc|Celestial}}, {{srd5lc|Fey}}, or {{srd5lc|Fiend}} (your choice) instead of its normal type. Additionally, if your steed has an {{SRD5|Intelligence}} of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one {{srd5lc|Language}} of your choice that you speak. | ||
Your steed serves you as a {{srd5lc|Mount}}, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any {{srd5lc|Spell}} you cast that targets only you also target your steed. | Your steed serves you as a {{srd5lc|Mount}}, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any {{srd5lc|Spell}} you cast that targets only you also target your steed. | ||
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When the steed drops to 0 {{srd5lc|Hit Point}}s, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an {{srd5lc|Action}}, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its {{srd5lc|Hit Point Maximum}}. | When the steed drops to 0 {{srd5lc|Hit Point}}s, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an {{srd5lc|Action}}, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its {{srd5lc|Hit Point Maximum}}. | ||
While your steed is within 1 mile of you, you can communicate with it | While your steed is within 1 mile of you, you can communicate with it {{SRD5|Telepathy|telepathically}}. | ||
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear. <!-- main spell desc --> | You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 14:00, 24 September 2021
Find Steed is a spell in 5th edition.
5e Spell
Find Steed [SRD5 OGL/CC-BY] [1]
2nd-level conjuration
Casting Time: 10 minutes
Range: 30 feet
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Paladin
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with it telepathically.
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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