SRD5:Gust of Wind: Difference between revisions
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'''{{ | '''Gust of Wind''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Gust of Wind <!-- name of spell--> | |name=Gust of Wind <!-- name of spell--> | ||
|refs={{SRD5ref}} <ref>casters list ({{5ed|Eldritch Knight}}) — {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref> <ref>casters list ({{SRD5|Ranger}}) — {{Cite Pub|Player's Handbook (5e)|pages=57}}</ref> | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Evocation <!-- spell school name only; ex: Transmutation --> | |school=Evocation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each | |rules=A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each {{srd5lc|Creature}} that starts its {{srd5lc|Turn}} in the line must succeed on a {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be {{srd5lc|Push}}ed 15 feet away from you in a direction following the line. | ||
Any creature in the line must spend 2 feet of {{srd5lc|Movement}} for every 1 foot it moves when moving closer to you. | Any creature in the line must spend 2 feet of {{srd5lc|Movement}} for every 1 foot it moves when moving closer to you. | ||
The gust disperses gas or vapor, and it extinguishes | The gust disperses gas or vapor, and it extinguishes {{srd5lc|Candle}}s, {{srd5lc|Torch}}es, and similar unprotected flames in the area. It causes protected flames, such as those of {{srd5lc|Lantern}}s, to dance wildly and has a 50 percent chance to extinguish them. | ||
As a {{srd5lc|Bonus Action}} on each of your turns before the spell ends, you can change the direction in which the line blasts from you. <!-- main spell desc --> | As a {{srd5lc|Bonus Action}} on each of your turns before the spell ends, you can change the direction in which the line blasts from you. <!-- main spell desc --> | ||
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==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 10:06, 29 September 2021
Gust of Wind is a spell in 5th edition.
5e Spell
Gust of Wind [SRD5 OGL/CC-BY] [1] [2] [3]
2nd-level evocation
Casting Time: 1 action
Range: Self (60-foot line)
Components: V, S, M (a legume seed)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid, Eldritch Knight, Ranger, Sorcerer, Wizard
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75. ↑
- casters list (Ranger) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 57. ↑
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Gust of Wind
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Gust of Wind | 2 | Evocation | Action | Self (60-foot line) | V • S • M | Druid • Eldritch Knight • Ranger • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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