SRD5:Ice Storm: Difference between revisions
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'''{{ | '''Ice Storm''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Ice Storm <!-- name of spell--> | |name=Ice Storm <!-- name of spell--> | ||
|refs={{SRD5ref}} <ref>casters list ({{5ed|Eldritch Knight}}) — {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref> | |||
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=4 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Evocation <!-- spell school name only; ex: Transmutation --> | |school=Evocation <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high {{srd5lc|Cylinder}} centered on a point within | |rules=A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high {{srd5lc|Cylinder}} centered on a point within {{srd5lc|Range}}. Each {{srd5lc|Creature}}{{5ertyac}} in the cylinder must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. A creature takes 2d8 {{srd5lc|Bludgeoning}} damage and 4d6 {{srd5lc|Cold}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. | ||
Hailstones turn the storm’s area of effect into {{srd5lc|Difficult Terrain}} until the end of your next {{srd5lc|Turn}}. <!-- main spell desc --> | Hailstones turn the storm’s area of effect into {{srd5lc|Difficult Terrain}} until the end of your next {{srd5lc|Turn}}. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
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{{5e Spell Data}} | |||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
Latest revision as of 10:36, 29 September 2021
Ice Storm is a spell in 5th edition.
5e Spell
Ice Storm [SRD5 OGL/CC-BY] [1] [2]
4th-level evocation
Casting Time: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Scales: Yes
Casters: Druid, Eldritch Knight, Sorcerer, Wizard
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature [3] in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half [4] as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
Back to Main Page → DnD → 5e → SRD5 → Spells → Ice Storm
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Ice Storm | 4 | Evocation | Action | 300 feet | V • S • M | Druid • Eldritch Knight • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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