SRD5:Jump Spell: Difference between revisions

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'''Jump''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Jump''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Jump <!-- name of spell-->
|name=Jump <!-- name of spell-->
|sorttext=Jump Spell
|sorttext=Jump Spell
|refs={{SRD5ref}} <ref>casters list ({{5ep|Artificer}}) &mdash; {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}}, {{Cite Pub|Eberron Rising from the Last War|pages=56}}, {{Cite Pub|Tasha's Cauldron of Everything|pages=12}}</ref>
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You touch a creature. The creature's {{SRD5|Jump}} distance is tripled until the spell ends. <!-- main spell desc -->
|rules=You touch a {{srd5lc|Creature}}{{5ertyac}}. The creature's {{SRD5|Jump}} distance is tripled until the spell ends. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Artificer, Druid, Ranger, Sorcerer, Wizard
|casters=Artificer, Druid, Ranger, Sorcerer, Wizard
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==Sources and Notes==
<references />
{{SRD5 Footer|Spell}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
 
{{5e Spell Data|Jump}}
 
 
==Sources==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
 
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 18:45, 29 September 2021

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See Jump (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Jump is a spell in 5th edition.

5e Spell Jump [SRD5 OGL/CC-BY] [1] [2]
1st-level transmutation
Casting Time: 1 action
Range:  Touch
Components: V, S, M (a grasshopper's hind leg)
Duration: 1 minute
Scales: No
Casters: Artificer, Druid, Ranger, Sorcerer, Wizard

You touch a creature [3]. The creature's Jump distance is tripled until the spell ends.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Artificer) — Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178., Keith Baker, et. al.. Eberron Rising from the Last War (5e) (2019-11-19). Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 56., Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Jump 1 Transmutation Action Touch V S M Artificer Druid Ranger Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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